The European version also had a special collectors edition that came boxed with a Son Gohan figure in Super Saiyan form dressed in his Great Saiyaman costume. While in Europe, preorders came with a free capsule pen with their purchase. Preorders for the Japanese release came with a life-sized replica of the Sūshinchū ( 四星球, Four Star Ball). The following issue of Shonen Jump revealed that the game would include a new opening introduction in traditional 2D animation set to the song " Cha-La Head-Cha-La" by Hironobu Kageyama (Dragon Ball Z's 1st Opening Song in Japan). The mode gives players the option of customizing a character of their choosing with a variety of existing and original outfits and hairstyles, in addition to the ability to change and adjust their color schemes. In early September, more details were divulged on the character creator mode referred to as "Hero Mode". The following issue of V Jump revealed that the game will be released under the title of Ultimate Blast in Japan, with the release date for December 8. The August 8 issue of Shonen Jump featured screenshots of the story mode, showcasing a type of free-roam mechanic similar to that found in Budokai 3 and the later Budokai Tenkaichi games, where the player could explore the entire planet from the sky and land in certain areas. In response, Namco Bandai marketing president Carlson Choi stated their reasoning for the outreach by describing the fans as "the most passionate gamers and anime experts in the world." Later in July, it was announced that the game would not only include the return of GT characters to the roster, but also include a type of character creation and customization mode. The title was chosen by fans through a survey conducted by Namco Bandai along with four other possible choices. In the following Namco Bandai press release, it was announced that the game's official English title would be Ultimate Tenkaichi and that its release date would be October 25, while its European release date was revealed to be October 28. Hero Mode allows players to create a new character using new and existing attributes for hair, complexion, clothing, voice, and attack moves. It also confirmed the return of the destructible environments mechanics from previous Budokai Tenkaichi and Raging Blast games. The June issue of V Jump magazine showcased several screenshots of Goku and Vegeta, in his Oozaru form, demonstrating a type of timed button action mechanic. They also confirmed that Spike would return to work on the game. A few days later the North American branch of Namco Bandai released a press statement announcing that they would be releasing the game throughout North America. The announcement stated that the game would feature superb visuals and would be released in Japan sometime in autumn of 2011 for both PlayStation 3 and Xbox 360 gaming consoles. The announcement featured several screenshots with Goku and Vegeta, in both normal and Super Saiyan forms, highlighting the game's mechanics. The game was first announced under the working title Dragon Ball Game Project Age 2011 in the early May issue of Weekly Shonen Jump magazine.
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